| 1. | The method of secondary estimation based on game situation 基于对弈局势的二次估值方法 |
| 2. | In late game situations , the avatar is a very valuable option 游戏后期圣灵非常物有所值。 |
| 3. | I feel good physically , so i am just lacking something in my psychological approach to the game situation 在身体上,我感觉非常好,因次我只是在心里上还没有适应比赛的强度。 ” |
| 4. | " they ' re going to have guys in back - to - back situations , multiple - game situations that ' ll be low - energy “他们队里的一些人要面对背靠背的比赛,在频繁的比赛里他们肯定不会一直能量充沛。 |
| 5. | " there is a reserves match against liverpool the following week which would be a good introduction to a game situation . “一周之后预备队有一场对阵利物浦的比赛,这也许是他找回状态的好机会。 ” |
| 6. | In late game situations , upgrading your buggies with the emp burst and microing them to get within your enemies force and deploying can turn the tide in the battle 在游戏后期,给四驱车升级脉冲线圈,利用微操冲入敌阵展开,你就可以直接清场了。 |
| 7. | This thesis heads for interest , mainly studies the inner - enterprise game models , that is the game situation and result among proprietor , manager and laborer 本文从利益角度出发,主要研究企业内博弈即企业所有者、经营者及劳动者之间的博弈格局和博弈结果。 |
| 8. | The player will choose the best way of controlling a game situation himself , thus it will be interesting to play same company several times using different tactics or control level 玩家可以选择对于自己来说最好的方式来控制游戏局面,因此,用不同的策略或以不同的操作水平,去多次重复同一个战役是十分有趣的。 |
| 9. | 34 , 000 human - played go game files are processed and 680 , 638 joseki nodes are created . we integrate the information of joseki recorded in learning process and static evaluation function into a new proper joseki choosing method . this method connects joseki to game situation tightly , and makes better use of joseki in practice 利用在学习棋谱时记录的关于定式的历史信息,与静态评估函数相结合来选择定式,既充分的发挥了定式的作用,又与盘面形势紧密联系,在一定程度上解决了定式应用问题。 |
| 10. | After summarizing related researches on computer go , we make thorough study on some key problems in this dissertation . the innovative points are as follows : 1 , influence model is constructed to scale the influence that stones make , to estimate the areas of two players , and to divide stones into groups . according to the game situation evaluation based on influence model , the system can choose the key position of attack or defense 本文在对相关文献进行了全面综述后,围绕计算机围棋中的若干关键问题进行了深入研究,主要的创新性内容如下: 1 ,建立棋子的影响模型,将棋子向棋盘其它部分辐射的影响量化,从而判断对弈双方的控制领域,并据此将棋子分块,组成战斗的基本单位,通过对棋块强弱程度的分析,产生攻防着点。 |